[AUSAPPS14]

2014 Australian Mobile & App Awards

mobile, web, IoT, desktop, connected devices
design champion, best studio, best start-up & IoT
plus 20 specialist nomination categories

demand design, celebrate courage

Design Champion

Telstra

The Vision and Hearing Impaired App project

Best Connected Device and Wearable Tech | Commissioner: Telstra | Creator: Transpire

b2cloud worked with Telstra to create two world-first Google Glass apps. Designed for the visually and hearing impaired communities, the apps use groundbreaking technology to help users become more independent in their personal and professional lives. The vision-impaired app enables users to receive audio descriptions of objects in front of them and The hearing-impaired app transcribes speech for people who have hearing difficulties, allowing them to follow the conversation using Google Glass.

Winner 

 

HR Mobile App

In Field Services | Commissioner: Telstra | Creator: Telstra

HR tasks don't need to be painful, onerous and boring. Our Experience Designers spoke to staff from across the business to find out what they wanted from HR. It supported corporate analysis that the 3 primary HR tasks that frustrate staff were submitting leave, time-sheets and accessing their payslips. For managers it was approving leave and time-sheets. Of particular concern are our front-line staff, many do not have easy access to desktops to complete these tasks. Our backend processes haven't changed but we have completely re-imagined how our staff have to interact with them for mobile.

Finalist 

 

AFL Live for Pebble

Best Connected Device and Wearable Tech | Commissioner: Telstra Media Group | Creator: Outware Mobile

The AFL Live app for Pebble is a market first – a live sports app for a wearable device, providing footy fans with match day information and scores anywhere, anytime on their Pebble watch. It also features a vibrate on goal option to ensure users can be alerted when their team scores, all whilst on the go. This app leads the way for a diverse range of applications for wearable technology, with a focus on expanding the sports entertainment experience and engagement with fans.

Finalist